Note that both players share the same pools of rings and lives, so a bad player can botch things for the other person. You can float along like that if you’re having trouble with a particular segment, or press a button at any time to jump back into control. Now, if either character falls behind, he turns into a ball and floats behind the lead character. Previously, if Tails fell off-screen, it took several seconds for him to reappear and become controllable again. Thankfully, pressing the combo move button (X on Xbox 360) instantly warps Tails to Sonic’s position and starts the appropriate move, depending on whether initiated from land, sea, or air.Ĭombo moves aren’t the only things that make Tails more entertaining to play in co-op this time out. Initiating these moves could have been a hassle had they required specific positioning of either player. Sonic and choose to jump off and homing attack enemies though – an important tactic during boss battles. When Tails carries Sonic, the Tails player controls the flight or swimming. Sonic and Tails really lean on each other since each character performs a specific role. First, you’ll need to assign who plays as whom. The levels are designed with these moves in mind, and floating signs often indicate opportune moments to use them.Īs you can imagine, the combo moves really enhance the cooperative element during 2-player games. As you complete the first three acts, Tails gains the ability to carry Sonic in the air or water and perform a rolling attack with him. Still, the new combo moves turn the little guy from third wheel to indispensable partner pretty quickly. ![]() For the most part he just follows along in single-player, not doing much he’s not told to do. Whether played solo or co-op, Tails accompanies Sonic for the entire journey. Now to discuss this episode’s best new feature: the return of Tails the fox.
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